Hi! I'm Stephen Rubio, and I'm a video game technical designer / gameplay programmer.
I currently live in the LA area, and am looking to get into AAA game dev through design, development or production roles. I make small games using Unreal, Unity, Source and Twine, which you can find in the portfolio section of my site. My favorites are Derelict 54, a first-person adventure game inspried by immersive sims and survival games, and Eventide, a first-person platformer that tries to capture to mechanical complexity and presense of the movement system of Mirror's Edge.
In college, I studied Computer Science Education at Fordham University, where, due to a lack of formal game studies classes, I took a collection of classes from multiple disciplines to better understand many of the ideas that underpin games. My senior thesis, Critical Rebellion, Critical Revolution, was a dive into the underlying cultural forces behind the GamerGate incident in August 2014.
I also write a blog on game design and narrative structure, So We Became Artists. Some of my favorites pieces are By Will and Wits Alone, a piece on survival themed games and genre, Massive Effect, a three-part series on the Mass Effect games, and The Mirror's Edge Legacy, a deep dive into the Mirror's Edge games and their influence on first-person movement systems.
You can email me at firstname.lastname@example.org.